PC Review - 'SteamWorld Heist'
SteamWorld Heist 'For a Few Gallons More' is a video game for 3DS, PC, Mac, Linux, PS4, PS Vita, Wii U, Xbox One, and Mobile devices, developed and published by Image& Form. It is a turn-based combat in space merged with a survival with roguelike elements. It also features a slightly modified character art style and randomised levels. The game is set a few hundred years after SteamWorld Dig.
SteamWorld Heist: Ultimate Edition. A few centuries after SteamWorld Dig 2, it's up to a hearty steambot crew to board, loot and shoot their way through enemy spaceships. With you as their captain! Take on the challenges of the vast frontier by upgrading your recruits with unique abilities, weapons — and even stylish hats! SteamWorld Heist: Ultimate Edition is fully optimized for Nintendo. SteamWorld Heist originally released in late 2015 for the Nintendo 3DS (see our review here), with June 2016 seeing ports to PlayStation 4 and PlayStation Vita (cross-buy is available) alongside. From the makers of SteamWorld Dig. In SteamWorld Heist, you command a steam-driven pirate crew in a series of epic tactical shootouts. It's turn-based strategy with a twist: You manually aim the guns of your robots, allowing for insane skill shots and bullet-bouncing action! In SteamWorld Heist, Piper Faraday and her robot crew travel the stars plying their trade as smugglers, and occasional pirates. This rag-tag bunch like nothing more than a good bit of boarding.
by Brian Dumlao on Aug. 24, 2016 @ 12:30 a.m. PDT
In the SteamWorld games, you're dealing with a post-human society where steam-powered, sentient robots explore the galaxy, but an Old West theme is prevalent throughout. The games are also curiosities because each entry is vastly different. The first title was a tower defense game that established the world, while SteamWorld Dig was an excavation game that further developed the world's lore. Both games also happened to be tons of fun to play thanks to some simple but tight mechanics. The latest entry in the series, SteamWorld Heist, remains lots of fun to play while further building upon the world with a totally different genre.
The story takes place several hundreds of years after SteamWorld Dig; the Earth has exploded, and the robots are still mining the galaxy. The robots have splintered off into different factions, like an oppressive government head, large swaths of lawless bandits called Scrappers, and simple colonists who just want to live off the asteroids and farm for minerals. Enter Piper Faraday, a pirate captain who is trying to get by on the outskirts of the colony. After being captured by one of the bandit groups, she escapes with all of her crew disassembled, save for one crewmember and her ship's pilot. Just wanting to save her way of life, she assembles a new crew and takes on odd jobs so she can get revenge against those who have wronged her.
Much like the titles that came before it, Heist takes on a completely different genre rather than building on any that had been explored before. In this case, you're looking at the side-scrolling, turn-based strategy genre. The genre's traits are still here, such as restricted movement per character per turn, and any attacks end the character's turn altogether. The missions have party limits, and the missions vary from simply looting a ship to eliminating everyone on board or any other combination of those scenarios and more. Successfully completing missions gets you loot as well as XP, which unlocks more abilities for each character, and loot gets you just about anything from extra equipment and equipment slots to new guns and crew members.
Compared to other strategy titles on the consoles, let alone PC, what you're presented with in Heist is a very simplified form of the genre. Your movement and attack restrictions are presented in a graphical format instead of a numerical one, so you can see at a glance how far you can move before you lose the ability to attack. Numbers aren't outrageously large, so while inflicting damage in the single digits may not seem impressive, it makes things easier to calculate. You don't have too many stats to deal with beyond health and attack power, so deep tweaking of a character isn't necessary. Also, the game is quite forgiving, so completing a mission with a dead character only means that their XP gain is reduced significantly — they're automatically resurrected once they reach your ship — and losing a mission means paying a repair fee to start over.
That simplicity doesn't mean that the game loses out on the tactical nuances that genre fans expect. The different character traits dictate who goes where. For example, you can have Seabrass take on the brunt of the attacks because his revenge ability gives his next attack increased damage. Meanwhile, you can stick Piper close to anyone else to give them an attack boost. Folderssynchronizer 5 0 m. The abilities of each crew member increase with each level, so there's certainly encouragement to take on every mission possible just to see what else you can do. Other elements, such as destructible cover and weapon restrictions per bot, also come into play, so you have to put some thought into how each mission goes down.
The really big feature is in the shooting system. Unlike most strategy games, you have full control of where you aim your shots, and with no virtual dice-rolling mechanics in play, the only way to miss is if your bullet or grenade never touches the enemy. It makes for a more satisfying outcome since you aren't subject to the whims of a randomizer. The exciting aspect of this feature is the ability to perform bank shots as if this were a game of billiards. The feature is more useful if your gun is equipped with a scope, since it provides a guiding line, but just about every bullet you shoot can ricochet off anything else (except for enemies and barrels).
The addition of the bank shot makes the game feel much more strategic. It's feasible to hit enemies who are hiding behind cover without tearing through the cover first. Reaching an explosive barrel to knock out a larger group of foes is entirely possible, as is going after the stronger foe who may be hiding behind someone weaker. Since it doesn't decrease the damage done by the attack in any way, you can even do it just to look cool. The only thing to overcome is that the aim will sway unless you have a robot who can be perfectly still.
With the main campaign clocking in at a healthy 12 hours, it would be forgiven if Heist offered nothing else. Luckily, the title keeps the experience going. A New Game+ mode is available that lets you restart the game but with all of your crew members available from the get-go. They'll all reset to level one, so you aren't coming in with a huge advantage, but it's nice to have the full bot lineup available from the beginning. Also, there are lots of different hats you can collect, either from loot bags or by shooting them off of enemy robots. There's no advantage to any one piece of headwear, but giving each of your crew members silly hats to wear is fun in its own way.
Despite originating on lower-resolution portable systems, the graphics look fantastic thanks mostly to the art style. The robot designs are distinct, and animations are impressive, even with each limb looking like it animates separately from the character. This effect is especially more pronounced once a robot is destroyed, since you'll see every part collapse in slow motion. The color scheme looks gorgeous for every background, and it fakes lighting rather well to generate shadows that give each place some depth. The increase in resolution and frame rate over the 3DS original is a nice bonus, but even if it didn't come with those improvements, Heist would've still been a good-looking title.
The sound is also great and boasts quite a few improvements over its predecessors. While the gibberish of the robots is still present when they speak, more intelligible voice-overs have been added to the new cut scenes that further flesh out the story. The music is also great during battles, and just the right tones are set when things start off nicely and when they get dire. What will really catch the attention of players is the music played at every shop, bar, and any general area where fighting isn't occurring. The lively and soulful tunes by the likes of Steam Powered Giraffe really bring out that Old West vibe, and it does it so well that you'll stay put longer than expected just to hear the whole thing play out.
SteamWorld Heist continues the series' tradition of being simple yet compelling. The game may be easy to grasp, but it delivers a nice difficulty boost that feels fair. The aiming system proves to be a great way to add some strategy to the title while also solving the limits of the 2-D perspective. The whole thing is fun to play, and with a good presentation accompanying a great game length, SteamWorld Heist is a worthy addition to any game library.
Score: 9.0/10
More articles about SteamWorld Heist
SteamWorld Dig was a game that felt like it was too short, SteamWorld Heist is thankfully the opposite, and a game I want to spend all the time with. This game was first released on the Nintendo 3DS at the tail end last year, and I'm so glad it has made its way to platforms that can and does really put its beauty on display. SteamWorld Heist combines turn-based strategy, RPG, exploration, and even includes skill-based shots as part of its core gameplay to become one of the best games I've played this year.
While the story is a bit shallow, the narrative thread is just enough to make it interesting. The game is set a few hundred years afterSteamWorld Dig where Steambots have become more intelligent and have become space-faring. And now, the Royalists and Scrappers are two different factions that have been overwhelming the galaxy. As such, you are on the run from this oppression to become space robot pirates. SteamWorld Heist will have you assembling a menagerie of characters to take control of, but you'll mostly be playing as Captain Piper Faraday. You have your pilot of your ship, Wonky by your side, who might as well be Wash from Firefly. As you progress, you'll have opportunities to hire extra help, rescue those who become part of your crew, or recruit new members through other means to join you on your ship. You'll be ship-boarding and stealing high-value loot from either of the enemy factions, despite being the good guys – the Firefly influences continue.
This is a game that's played like a sidescroller, but is done with 2D turn-based strategy. The twist here, is that the gameplay is all skill-based, rather than the roll of a dice. You can even perform skill shots by ricocheting shots off of walls, ceilings, and floors to get the kill. When not in a mission, you are able to free roam in real-time aboard your ship or when at outposts and bars. SteamWorld Heist‘s XCOM-like movement outshines XCOM 2 in ways I didn't think it would – everything from its visual representation to the quickness of the gameplay just feels fast and fluid. Some missions have endless units spewing out of every doorway, so there's no point in fighting them as the XP doled out is a set number. No death is permanent, but they lose out on XP earned from the mission if completed with the remaining robots. Robots don't die, they rebuild.
That simplicity doesn't mean that the game loses out on the tactical nuances that genre fans expect. The different character traits dictate who goes where. For example, you can have Seabrass take on the brunt of the attacks because his revenge ability gives his next attack increased damage. Meanwhile, you can stick Piper close to anyone else to give them an attack boost. Folderssynchronizer 5 0 m. The abilities of each crew member increase with each level, so there's certainly encouragement to take on every mission possible just to see what else you can do. Other elements, such as destructible cover and weapon restrictions per bot, also come into play, so you have to put some thought into how each mission goes down.
The really big feature is in the shooting system. Unlike most strategy games, you have full control of where you aim your shots, and with no virtual dice-rolling mechanics in play, the only way to miss is if your bullet or grenade never touches the enemy. It makes for a more satisfying outcome since you aren't subject to the whims of a randomizer. The exciting aspect of this feature is the ability to perform bank shots as if this were a game of billiards. The feature is more useful if your gun is equipped with a scope, since it provides a guiding line, but just about every bullet you shoot can ricochet off anything else (except for enemies and barrels).
The addition of the bank shot makes the game feel much more strategic. It's feasible to hit enemies who are hiding behind cover without tearing through the cover first. Reaching an explosive barrel to knock out a larger group of foes is entirely possible, as is going after the stronger foe who may be hiding behind someone weaker. Since it doesn't decrease the damage done by the attack in any way, you can even do it just to look cool. The only thing to overcome is that the aim will sway unless you have a robot who can be perfectly still.
With the main campaign clocking in at a healthy 12 hours, it would be forgiven if Heist offered nothing else. Luckily, the title keeps the experience going. A New Game+ mode is available that lets you restart the game but with all of your crew members available from the get-go. They'll all reset to level one, so you aren't coming in with a huge advantage, but it's nice to have the full bot lineup available from the beginning. Also, there are lots of different hats you can collect, either from loot bags or by shooting them off of enemy robots. There's no advantage to any one piece of headwear, but giving each of your crew members silly hats to wear is fun in its own way.
Despite originating on lower-resolution portable systems, the graphics look fantastic thanks mostly to the art style. The robot designs are distinct, and animations are impressive, even with each limb looking like it animates separately from the character. This effect is especially more pronounced once a robot is destroyed, since you'll see every part collapse in slow motion. The color scheme looks gorgeous for every background, and it fakes lighting rather well to generate shadows that give each place some depth. The increase in resolution and frame rate over the 3DS original is a nice bonus, but even if it didn't come with those improvements, Heist would've still been a good-looking title.
The sound is also great and boasts quite a few improvements over its predecessors. While the gibberish of the robots is still present when they speak, more intelligible voice-overs have been added to the new cut scenes that further flesh out the story. The music is also great during battles, and just the right tones are set when things start off nicely and when they get dire. What will really catch the attention of players is the music played at every shop, bar, and any general area where fighting isn't occurring. The lively and soulful tunes by the likes of Steam Powered Giraffe really bring out that Old West vibe, and it does it so well that you'll stay put longer than expected just to hear the whole thing play out.
SteamWorld Heist continues the series' tradition of being simple yet compelling. The game may be easy to grasp, but it delivers a nice difficulty boost that feels fair. The aiming system proves to be a great way to add some strategy to the title while also solving the limits of the 2-D perspective. The whole thing is fun to play, and with a good presentation accompanying a great game length, SteamWorld Heist is a worthy addition to any game library.
Score: 9.0/10
More articles about SteamWorld Heist
SteamWorld Dig was a game that felt like it was too short, SteamWorld Heist is thankfully the opposite, and a game I want to spend all the time with. This game was first released on the Nintendo 3DS at the tail end last year, and I'm so glad it has made its way to platforms that can and does really put its beauty on display. SteamWorld Heist combines turn-based strategy, RPG, exploration, and even includes skill-based shots as part of its core gameplay to become one of the best games I've played this year.
While the story is a bit shallow, the narrative thread is just enough to make it interesting. The game is set a few hundred years afterSteamWorld Dig where Steambots have become more intelligent and have become space-faring. And now, the Royalists and Scrappers are two different factions that have been overwhelming the galaxy. As such, you are on the run from this oppression to become space robot pirates. SteamWorld Heist will have you assembling a menagerie of characters to take control of, but you'll mostly be playing as Captain Piper Faraday. You have your pilot of your ship, Wonky by your side, who might as well be Wash from Firefly. As you progress, you'll have opportunities to hire extra help, rescue those who become part of your crew, or recruit new members through other means to join you on your ship. You'll be ship-boarding and stealing high-value loot from either of the enemy factions, despite being the good guys – the Firefly influences continue.
This is a game that's played like a sidescroller, but is done with 2D turn-based strategy. The twist here, is that the gameplay is all skill-based, rather than the roll of a dice. You can even perform skill shots by ricocheting shots off of walls, ceilings, and floors to get the kill. When not in a mission, you are able to free roam in real-time aboard your ship or when at outposts and bars. SteamWorld Heist‘s XCOM-like movement outshines XCOM 2 in ways I didn't think it would – everything from its visual representation to the quickness of the gameplay just feels fast and fluid. Some missions have endless units spewing out of every doorway, so there's no point in fighting them as the XP doled out is a set number. No death is permanent, but they lose out on XP earned from the mission if completed with the remaining robots. Robots don't die, they rebuild.
All the robots are steam-powered, so loot is just water, and is key to survival and is the currency for buying weapons, gear, and hats. As such, you'll be managing an inventory and loadouts. Hard to part weapons when inventory limits reached, odd sense of wanting to keep rare weapons even if they were inferior, wish there was a place to store them permanently. Though, given the situation, it makes sense to make money and get water than hold on to a weak weapon for sentimentality. At times, SteamWorld Heist gets rather difficult. And you may need to revisit past missions to grind to earn supplies and XP to progress. The levels themselves are procedurally generated. Stars awarded for exploration and obtaining everything rather than if people get killed or not. Boss battles are really exciting tactical challenges that make you use your abilities and placement.
SteamWorld Heist‘s gameplay reduces unnecessary clutter onto the HUD, where action points (AP) is represented into the world with movement and capabilities. Be aware, that you can cause team-damage and even team-kill when you use explosive devices, or trigger a barrel explosion. When on a mission, some ships you board have a countdown system. Sometimes there are timers before an alarm is trigger, sometimes it is done immediately. When this happens, turrets come from out of the ceiling and seemingly endless numbers of backup makes their ways from every doorway. It's a system you will either love or hate, and I loved it as it helped elevate the tension in the room.
The map that's accessed from the ship is just a level select screen. That said, it is very intuitive and useful to relay information such as where you're going, how well you've done on past missions, and use its open galaxy routing to go back to bars to buy or sell gear. SteamWorld Heist just does so many things right, and something as simple as a map screen is just fantastic.
Steamworld Heist 3ds
Just by screenshots alone, SteamWorld Heist has some incredible art on display. Everything is so crisp and clean, is just even better in motion with smooth gameplay. Steam Powered Giraffe is the steampunk band energizing the game's soundtrack, and is as unique as it is joyous to listen to. The aforementioned hats are purely a cosmetic collectible type, they don't imbue any bonuses or buffs. There are apparently 100 different hats to find and collect, I've only found 5% of that, but is one of the only visual difference between the individually designed robots a part of your crew. Hats can be purchased or claimed after shooting the tip of a head of an enemy within a mission.
Steamworld Heist 2
SteamWorld Heist‘s excellence permeates through every aspect of the game, and the translation from 3DS to PC and PlayStation 4 is nothing short of exemplary. The aiming mechanic for ricochets or headshots is so satisfying. SteamWorld Heist is a masterclass in turn-based strategy with RPG stylings making it a standout on platforms to display this at higher resolutions. Whether you're looking for a casual introduction to the genre or a crushing challenge for veterans, SteamWorld Heist offers both in truly stellar ways.
Steamworld Heist Characters
A Steam code was provided by the publisher for review purposes.